The Relationship between Internet Gaming Addiction and Sleep Quality in the Mobile Legend Bang-Bang Online Game Community
DOI:
https://doi.org/10.38035/dit.v1i1.254Keywords:
Internet Gaming Addiction, Quality Sleep, Online Gaming CommunityAbstract
Moment Indonesia is experiencing this development very technological _ fast , wrong One development such technology _ The fastest growing thing in Indonesia is online gaming. Research This own objective For know is there is connection between internet gaming addiction and quality Sleep on mobile legend bang-bang online game community . Study This use method quantitative . Respondent on research This as many as 100 people from the legend mobile online game community . Election respondent use purposive sampling technique , namely with set criteria certain as sample research . Data processing uses Pearson Product Moment correlation for prove hypothesis . From the results obtained that its sig (2-tailed ) value is 0.002. Which means 0.002 < 0.025 then Ho is rejected and Ha accepted so that obtained results exists connection between internet gaming addiction and quality sleep.
References
Buysse, DJ, Reynolds, CF, Monk, TH, et al. (1989). The Pittsburgh sleep quality index: a new instrument for psychiatric practice and research. Psychiatry Research , 28, 193-213.
Javaheri, S., Storfer-Isser, A., Rosen, CL, & Redline, S. (2008). Sleep quality and elevated blood pressure in adolescents. Circulation , 118 (10), 1034–1040.
Kozier, B., Erb, G., Berman, A., & Snyder, SJ (2016). Fundamentals of nursing concepts and procedures. Reading , M.A. _
Kuss, DJ, Louws, J., & Wiers, RW (2012). Online gaming addiction? Motives predict addictive play behavior in massively multiplayer online role-playing games. Cyberpsychology, Behavior, and Social Networking . doi: 10.1089/cyber.2012.0034
Lam, LT (2014). Internet gaming addiction, problematic use of the Internet, and sleep problems: A systematic review. In Current Psychiatry Reports . doi: 10.1007/s11920-014-0444-1
Lemmens, JS, Valkenburg, PM, & Gentile, DA (2015). The internet gaming disorder scale. Psychological Assessment , 27 (2), 567–582. doi: 10.1037/pas0000062
Mursyad, AG, Karmiyati, D., & Hidayati, DS (2019). The effect of loneliness on the tendency of internet gaming disorder in battle royale game players. Cognicia , 7 (2), 228–240. doi: 10.22219/cognicia.v7i2.9203
Potter, PA, Perry, AGE, Hall, AE, & Stockert, PA (2017). Fundamentals of nursing. Elsevier Mosby .
Statistics. (2021). Number of players of selected eSport games worldwide as of 2020 (in million) . Downloaded on 8 June 2021
Shindi, N. (2013). The relationship between the frequency of playing online games and the fulfillment of sleep needs in teenagers at SMA Muhammadiyah 4 Yogyakarta. Thesis . Yogyakarta: Stikes Aisyiyah
Yi, H., Shin, K., & Shin, C. (2006). Development of the sleep quality scale. Journal of Sleep Research , 15 (3), 309–316. doi: 10.1111/j.1365-2869.2006.00544.x
Downloads
Published
How to Cite
Issue
Section
License
Copyright :
Authors who publish their manuscripts in this journal agree to the following conditions:
- Copyright in each article belongs to the author.
- The author acknowledges that the DIT has the right to be the first to publish under a Creative Commons Attribution 4.0 International license (Attribution 4.0 International CC BY 4.0).
- Authors can submit articles separately, arrange the non-exclusive distribution of manuscripts that have been published in this journal to other versions (for example, sent to the author's institutional repository, publication in a book, etc.), by acknowledging that the manuscript has been published for the first time at DIT.